This post will serve as a reflection of my time in this course and answer some of the questions that were asked of us in the contact.
What else might you want to prototype in this course?
Out of my experience with digital prototyping I learned that maybe wearable technology was not the best choice. All of the prototypes that revolved around games had much more room for creative exploration - physical interaction with the games was exciting!
I was always struggling to fit my concept into the physical interaction when it should have been the other way around. I'm not disappointed in my choice because I grew to love Connect Ring and would probably use it, it was just some of my classmates Makey Makey was fantastic!
It would be exciting to be allowed a little bit more freedom. I don't see prototyping as just using code, I would personally like to "make" things and then try make them technical. I know that some of my peers have experience with arduino boards and they expressed that it would be great to be able to use that technology. I haven't used it myself so I would love the opportunity to learn more things and experiment with the unknown!
Mandatory Testing Sessions
I'm not quite sure what this point is all about as I wasn't at the contact. I assume it is just asking whether we feel the need for the testing sessions to be mandatory...
I personally didn't encounter this problem, a lot of our class turned up 75% percent of the time. I got enough test subjects every time. Callum was great at ensuring that the class swapped halfway through so we took the opportunity to look at the other side of the classrooms projects.
Anywhere you got lost/confused?
I got lost and confused a lot of times, I'm not sure if it is because I'm unfamiliar with programming in this sense or if I just needed to spend more time working on my skills. I think that there needs to be clearer direction for those doing wearable technology and some additional tutorials for those who choose that path. I spent a lot of time working on the PONG tutorial (it was great) which wasn't specifically useful for my project. I sourced a lot of my help from youtube and google.
Needed clearer direction?
One of the things I realised when trying to teach myself a few tricks of the trade was that the internet did not necessarily have all the tools I required, or I had to look a bit harder. I think this is because we weren't allowed to do timeline based scripting...all of the help that I found showed you how to use AS3 with the timeline. This was considerably frustrating and took a bit of time to get my head around.
Highlights
My favourite deliverable was in fact the video prototype, I don't know if that says anything about me or my skills set but it was what I enjoyed the most. It was exciting for me as I didn't have any prior video editing skills and it was something that I had been meaning to learn.
I also enjoyed using the Makey Makey invention kit. It was fun to use! I actually enjoyed experimenting with it rather than implementing it into my projects. But I guess things are always more fun when they're for recreational use!

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