This week we are starting to prepare to work with Makey Makey! I didn't know what Makey Makey was until a couple of weeks ago. I signed up to digital prototyping late and missed the first contact. I think this was when Makey Makey was originally mentioned or perhaps it is just assumed knowledge. I had great fun going through all of the youtube videos of instances where people had used Makey Makey! It looks like its going to be super fun.
As Makey Makey works using physical interactions and physical objects to replace keyboard and mouse functions we started looking at web applications in a physical way. Our exercise for this week focused on this concept:
Given the following applications of "Super Mario Brothers" and "Email" and come up with at least five different physical interactions. Focus on tangible and/or embodied interactions.
- Focus on elements/controls of each application that would afford an alternative interaction method.
- How would you map the interactions onto and/or into physical objects/actions?
Super Mario Bros
The elements of control in this game is the arrow pad and the space bar. Essentially you could map all of these elements onto physical objects or encourage physical interactions.
- By connecting with a dance pad you could actually "jump" to jump in the game and "step" in a variety of directions to change the direction of your character.
Email
It was a little bit more difficult for me to brainstorm things for this one but physical interactions for email could be:
- Clap to send.
- Speak/audio record to type.
- You could have a reply, forward, save system in front of the computer with physical buttons instead of options on the screen? See image below:
- Potentially you could get people to type the email out, print it and then physically deliver it to the person. I'm not 100% sure if I have a firm grasp on this exercise :)


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