Wednesday, 5 November 2014

Interactive Prototype 3 - AS3 + Makey Makey

In all honesty Interactive Prototype 3 for me was a bit of a shambles! I was investing a lot of my time and energy into design computing studio one and was certainly not impressed with my level of engagement with this subject!

I think I threw some things together and hoped for the best...This was also impacted by my great ability to get hellishly sick at the worst possible time! I came down with tonsillitis for the first time ever and can certainly say that it was not a good time!
Drama aside I'll give some explanation into what I changed with this concept and what I hoped for it to do.

Changes to Concept/Code:

  • I added extra interface screens and created an extra interaction i.e. when two users bump the "hello" tone sounds and then the screen changes to show the new user (see below).

  • I fixed my code, huzzah! Originally my AS3 would only play the tune on a double click. I managed to fix this and made it happen on one click only. This certainly made me happy! 
  • I altered the code to get rid of the unnecessary play/pause shambles that I had for interactive prototype II. I had only included it in the second prototype because I didn't quite understand it. 
  • I was aiming to prototype an actual ring design but unfortunately my sickness knocked this one out of the park. I ran out of time and honestly just didn't have the energy. I used trusty play dough!
Limitations:
  • My final prototype is still quite shallow and I wished I had have been able to further explore this concept. 
  • I really struggled with the concept of changing images/sounds on the same mouse click event. I had to watch several tutorials and this limited my exploration process a lot. I didn’t successfully get the image to change over on click (so frustrating) but I hope to fix this before testing on the blog. At present I have the two images arranged on top of each other I just have to work out how to change them on click!
  • I had also hoped to 3D print my design but this proved harder than expected, but I guess when in doubt just use the dough! 




Feedback:

Is prototype II or III more self-explanatory? Why/why not?
Prototype III is more self-explanatory even though the interaction did not completely work. It is handy to be notified that the interaction actually did something i.e. the next interface screen.
Did you find prototype III to give a clearer response and indication that the connection had been successful?
As mentioned above, yes.
Would you prefer to just tap the screen?
No I found this kind of interaction fun, it makes the whole concept seem more social.
How do you picture the final design of Connect Ring?
I don’t really know, I don’t think about things like this too often. I liked the other design you showed me a couple of weeks ago (ringly) that was stylish.
Is there any other wearable accessory that you think would be better suited i.e. a bracelet rather than a ring?
A bracelet would be handy but then so would a ring. There’s no difference really. I guess one is more bulky…
What changes would you make to the interface? How would you like to connect with friends?
I thought you were going to prototype sharing your photos with friends. I thought that was pretty cool. It would be great to automatically share with people based on their location. 


This feedback was not as in-depth as I wanted. I didn't have access to my peers as I was quarantined to the house. As such it took a lot longer to get answers as I firstly had to explain the concept from the beginning...lazy I know. 
However, it was great to get an outsiders perspective that is not design orientated. It actually made me have a bit more fun as there was no fear of judgement i.e. don't judge my prototype or look at how messy my code is haha.

I would love to be able to take this concept one step further and prototype the actual ring. I know I have been saying this from the beginning but the thought has stuck with me terribly!

No comments:

Post a Comment